Rules and Regulations
To ensure the smooth operation and fairness of the IIMT Mind Installers Hackathon 2.0, the following rules and regulations have been established. Participants are required to adhere to these guidelines throughout the event:
1. Team Composition and Registration
- The individual under whose ID the team registers will be designated as the Team Leader.
- Teams can consist of a minimum of 2 member (individual participation) and a maximum of 4 members.
- The hackathon is open to all who wish to participate, regardless of background or expertise.
2. Presentation and Submission Requirements
- Participants must use the provided template for their PowerPoint presentations during the online presentation round. Failure to use the given template will result in disqualification.
- All submissions must be original work specifically created for this hackathon.
3. Online Round Protocol
- During the online evaluation rounds, participants are required to have their cameras and microphones on.
- Participants should ensure they are seated in a quiet, non-disturbing area to prevent background noise and interruptions.
- The use of virtual backgrounds or blurring is recommended if the environment is not neutral.
4. Judging Criteria
- Projects will be evaluated based on the following criteria:
- Problem Solving: The effectiveness of the solution in addressing the problem statement.
- Innovation: The originality and creativity of the solution.
- Feasibility Study: The practicality of implementing the solution in real-world scenarios.
- Additional factors may include technical execution, design, scalability, impact, and presentation skills.
5. General Conduct
- Participants are expected to conduct themselves professionally at all times. Harassment, use of offensive language, or other disruptive behavior will not be tolerated.
- Collaboration among teams is encouraged in the spirit of learning and innovation, but direct copying of ideas, code, or solutions is strictly prohibited.
6. Intellectual Property
- Participants retain ownership of all intellectual property (IP) rights to their projects. However, by participating in the hackathon, you grant the organizers the right to use your project for promotional purposes.
7. Disqualification
- Violation of any of the above rules and regulations may result in disqualification from the hackathon.
- The organizers reserve the right to disqualify any participant or team that attempts to compromise the fairness, integrity, or operational process of the hackathon.
8. Final Decision
- The decisions made by the judges are final and binding. Feedback will be provided upon request.
By participating in the IIMT Mind Installer Hackathon 2.0, participants agree to abide by these rules and regulations. The primary goal of this hackathon is to foster innovation, creativity, and learning. We wish all participants the best of luck and look forward to seeing your groundbreaking solutions.